Deus Ex: Mankind Divided: DX12 support added (Z3D), for G3D stick to DX11.Dead Island: support for Definitive Edition added.Nier: Automata: support for Game Pass Edition added.Vampire: Bloodlines: automated settings applied correctly for community patch.Red Dead Redemption II: hints were not shown on start, script DLL updated.Improved: DX11 G3D authoring auto projection search can handle nested structs.Improved: reduced CPU usage while checking for newly launched programs.Fixed: Dark Souls Remastered (and potentially other DX11 games) could deadlock.Fixed: Dark Souls Prepare To Die Edition (and potentially other DX9 games) could get caught in a device reset loop when run fullscreen.
Call of Juarez) did not work correctly with recently introduced matrix array transforms. Fixed: Saving shader definitions did not work under some circumstances.Fixed: Delayed hooking did not work under some circumstances (e.g.The actual version number is shown in the bottom/left corner of the game window. Note that the config app will still display 21.2.1 as version number since there have been no changes to it. This is a maintenance release with the below changes and fixes.